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Rock, Paper, Scissors (RPS) Simulation



Lead Designer


Alpharetta, Georgia




A quest to demonstrate randomization


In the game of "Rock, Paper, Scissors": two players select an item out of the three listed in the game's name, each equally as balanced in its ability to win and lose as the other two choices. Rock beats scissors, scissors beats paper, paper beats rock. The idea of this mini project was to create a simulation in which some arbitrary number of items (e.g., n=100)—each with a random selection of either rock, paper, or scissors—battle until only one type of item remained, utilizing the rules of Rock, Paper, Scissors, of course. This project was inspired by a very similar (and quite popular) game by Peter Ganunis, which he called Living RPS.

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